![]() ![]() ![]() Improve mod description formatting in mods screen ( #9768) Closes #9748įix lowcode implementation version, now that it's actually labeling the correct package. Closes #9745įix not functioning correctly. Fixes #9495įix potential threading issue when registering CriteriaTriggers. Fixes #9743įix loot tables not having their ids set.įix Melon/Pumpkin stems having wrong plat type causing them to remain after trampling farmland. Make horses and llama's fire LivingFallEvent. Closes #9742įix advancement screen being too dark. Fixes #9721 ( #9722)įix OpenContainer message not resetting reader index of additional data.įix migration error causing nether and end portals to not function properly.įixed PlayerDestroyItemEvent not triggering for Fishing Rods ( #9729)įix missed patch causing new onInventoryTick method to not be called.įix ignitedByLava making blocks permanently flammable ( #9735) Fixes #9730įix Slot Index for Inventory Ticking Items ( #9736)įix ConditionalCodec having an inverted test. Closes #9723įix double message encoding in `Channel#toVanillaPacket`. Make CriteriaTriggers#register public again. Skip redundant decomp/recomp step on CIĭatagen addOptionalTag/s methods that allow passing the TagKey itself instead of passing the location ( #9807)įix Hunger bar rendering incorrectly. Significantly faster builds with large clean-up and reorganization. Optimise registries by using fastutils collections to minimize boxing. No longer shows a vague error if the error happens inside a constructor - Forge now tells you the actual error Improve mod loading error message for errors inside mod constructors ( #9751) This makes it easier to find the culprit as it is often listed clearly in the crash report itself (e.g. This feature scans your crash report as it is being generated and lists suspected mods that could be the cause of the crash, accounting for coremodding as well. Revive ConditionalRecipe and ConditionalAdvancement.Īlso directly add conditional support to all vanilla recipe data generators.Īdd a CrashReportAnalyser that tries to identify the mod that crashed the game Rewrite our GameTest hooks to be more sane.Īdd game test to GlobalLootModifierTest which validates the smelting modifiers. ![]() No more mods.toml conflicts!Īdd pattern matching support to Data run mod list. Test mods are now treated as their own jars, as well as having their mods.toml auto-generated. This will be re-evaluated during the clean-up in 1.21+ This spawn packet needs to be re-designed, it is effectively only there to hook into creating the new entity instance. Make default Entity.getAddPacket automatically use Forge's enhanced spawn packet if necessary. Optimise path filter in mod loading ( #9710) Optimise and clean-up BackgroundScanHandler code. Optimise `ForgeRegistry#validateContent`. ( #9715) Send known channels to the server when they send us theirs. Use official mappings for in-repo patches, will be converted to SRG during build. Make SimpleChannel use a varInt for the discriminator allowing essentially unlimited packets. Public AttributeSupplier.Forge on 1.20.2 has seen significant improvements to various subsystems, including - but not limited to - a drastically simpler networking system with proxy support, faster mod loading and registries, a new test suite, self-analysing crash reports, mapped patches and more.īetter support for proxies such as Velocity and BungeeCordĭrastically simpler architecture and implementation Private int s9Health = Player.MAX_HEALTH I've already made a capability that adds a type of mana and also made an item that modifies the entity reach attribute but for some reason, I'm having trouble making a capability modifying player health. Hey there, as the title suggest, I'm trying to make a capability that when the player has it, there health is modified. ![]()
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